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The problem that existed in MX, but don't know if it's still there in MX 2004 is if you have a component in your library selected. For some reason, it's constantly refreshing that little library preview. Therefore, I'll usually create a folder, and make sure my library always has that selected when typing in the actions window. If you can update your drivers, do so, although, not sure if the language is a factor or not. Hope that helps! Posted by: JesterXL at April 29, 2004 10:28 PMThanks Jesse, I have noticed that if I close the components panel things are a bit quicker so I now leave that closed, but as for the ones in the library.. I don't think I had components selected while doing stuff but that's a great tip! I'm wondering myself if it's a language thing or not. (it's not a computer thing as this comp is a 2.6 hyperthreaded 1.5gig of memory beast so...) Posted by: Graeme at April 29, 2004 10:32 PMWe almost never use the Actions panel, except to type in stop() and #include "somefile.asi". Everything is done via includes or classes. We do this for a few reasons: * To avoid the crappy Flash IDE editor in the Actions pane. It really isn't very good, and has lots of weird usability issues. * To be able to use PrimalScript instead and take advantage of its Intellisense features. I come from a C++ and C# background and this is really key. * For source control reasons. We check everything into Perforce, and Flash's binary .FLA format can't be diff'd. * To permit collaboration. A .FLA is a single file, so if I want to fix a bug on the game board and Eric wants to work on the gallery, we have to wait for the other to check in the .FLA. But if all the code is in text files, we can work on whatever we like, even the same text file simultaneously and let Perforce worry about merging changes together. * To permit easy sharing of code across projects. It's a lot easier to share using classpath and #include than to try to mess around with shared swf's and updating/publishing. Checking in a fix to one place can propagate to all projects, or we can let Perforce do that automatically with its branching. Long comment, sorry. :) Posted by: Scott Bilas at April 30, 2004 01:16 AMGraeme, Could you shoot me an email? I have a couple of qustions for you, but couldn't find a way to contact you directly? >The problem that existed in MX, but don't know if it's still there in MX 2004 is if you have a component in your library selected. For some reason, it's constantly refreshing that little library preview. Jesse or Graeme, or you still seeing this in 2004? mesh@macromedia.com Posted by: mike chambers at April 30, 2004 01:57 AMNegative, not on mine, but don't know what it took to fix it, so offering up my shotgun approach of suggestions. Posted by: JesterXL at April 30, 2004 04:03 AMUnless its absolutely necessary, I don't use the Actions panel for coding except for #include commands and maybe the odd stop(); command when needed. I have my AS files outside flash ("/Includes") and edit them either in Flash as *.AS or sometimes in DW. I find coding for flash easier this way. I love MX and can't imagine doing web work on any other platform. my 2 cents... Posted by: ac at April 30, 2004 07:42 AMThanks Scott, I would love to use primalscript (used it before) but it doesn't support Japanese, and if I need to put some text in for multilingual apps... Does anybody know a way to get it to support Japanese (double byte characters?) I did mess with the encoding and stuff but it never turned out right.. What's perforce? Code in Dreamweaver? Does it have all the code hints? .... going to try that one!.... Thanks. Mike, email sent. Posted by: Graeme at April 30, 2004 10:21 AM |